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AI Insights · Timothy · April 2022

Top 5 Puzzle Games on Android in Australia - Q1 2022

Discover the performance trends of the top 5 puzzle games on Android in Australia during Q1 2022, including downloads, revenue, and active users.

Top 5 Puzzle Games on Android in Australia - Q1 2022

In the first quarter of 2022, the top 5 puzzle games on the Android platform in Australia saw varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.

Wordle by The New York Times Company experienced a notable surge in weekly downloads early in the quarter, peaking at approximately 29K in mid-January before gradually declining to around 3K by the end of March. Weekly revenue showed a significant increase mid-January, reaching around $71, then fluctuating and ending the quarter at about $15. The game also saw a high in weekly active users in mid-January at around 32K, tapering off to approximately 6K by the end of the quarter.

Pull the Pin from Popcore Games witnessed a steady decrease in weekly downloads from about 26K at the beginning of the quarter to around 7.5K by the end. Weekly revenue remained relatively stable, fluctuating around $100 throughout the quarter. The game’s weekly active users showed a decrease from approximately 90K at the start of January to about 34K by the end of March, with some fluctuations in between.

Text or Die by Rollic Games showed a decline in weekly downloads from around 15K at the end of December to about 4.4K by the end of March. Weekly revenue peaked in mid-February at approximately $219 before dropping to around $98 by the end of the quarter. The game’s weekly active users also followed a downward trend, starting at around 34K and ending at approximately 16K.

Word Challenge-Daily Word Game, released by MeeGame Studio in late January, saw a rapid increase in weekly downloads, reaching around 27K in late February, then stabilizing around 15K by the end of March. Weekly revenue showed an upward trend, peaking at approximately $363 by the end of March. The game’s weekly active users mirrored this growth, starting from about 745 in late January and reaching approximately 36K by the end of the quarter.

Paper Fold by CASUAL AZUR GAMES saw a decrease in weekly downloads from around 13K at the beginning of January to about 2.2K by the end of March. Weekly revenue remained relatively low and stable, fluctuating around $10 throughout the quarter. The game’s weekly active users also declined from approximately 42K at the end of December to around 16K by the end of March.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022